By incorporating commercial and industrial practices in the Fine Arts curriculum and developing students with highly marketable skills, the Betty Foy Sanders Department of Art is molding the 21st Century artist.
Recent faculty hires are steering this new direction by offering courses that strengthen our degree programs with contemporary studio practices. For example, Assistant Professor Jessica Burke teaches illustration courses in the 2D studio and graphic design curricula. Illustration is an intensive exploration of drawing media where students determine thematic content, style and expressive interpretation intended for commercial communication. Though illustration coursework provides learning experiences through traditional media, students also discover first-hand how their drawings can transfer into animation.
That’s where the collaboration begins with another new assistant professor, New Media Artist Derek Larson. New media is a hybrid of contemporary art and technology, including animation, digital art, video, sound and web-based work. In Larson’s courses, students engage with emergent media to address issues in contemporary art, society and our global network. New media training assists students in preparing a competitive portfolio for job placement in animation, digital operations, social media, interactive web design, PR/new media management, sports media development and post-production video editing/effects/motion graphics.
But the collaborative teaching/learning experience doesn’t stop in the 2D studios. Another course of Larson’s, 3D/4D Installation and Interactivity, explores interactivity, motors and sensors for installations and sculptural projects. The sculpture studio, run by renowned sculptor Associate Professor Marc Moulton, welcomes technology as an art medium alongside traditional media, such as cast bronze and turned wood. The ZPrinter250 rapid prototyping printer, new equipment to the studio, uses a powdered resin and liquid binder to form small scale sculptures, maquettes and jewelry forms that are then used for mold making and mass production. The computer numerically controlled plasma-cutting table, cuts metal as large as 5′ x 10′ x 1″ using an electrical arc. By developing their creative ideas by using AutoCAD and Rhino software common in today’s prototyping industry, students conduct research alongside faculty in a truly contemporary classroom studio. Building artistic skills with these amazing feats of technology provides students with skills essential to 21st Century industrial design.
Posted in About, Advising, Faculty & Staff
Tags: 2D Studios, 3D Studios, About, Advising, Faculty